Hoard of the Dragon Queen

Bards, Rats, and Treasure
Session: The Twelfth!

Day 5-8

  • Ended at 3am IGT

Loot

  • Gp

The adventurers returned to a warm welcome in Greenest. Kriv headed to the blacksmith, Kiturel, to sell his loot and have his armor repaired. Kiturel was very excited to purchase Kriv’s old sword, Claw, and Kriv scratched his name into the hilt before handing it over. Kiturel said he would have Kriv’s armor ready for him by the next morning.

Lux went straight to the inn and ordered a meal. The bard, who had been singing the heroes’ praises, introduced himself as Ferris and tried to talk to Lux. Once Kriv arrived at the inn, the bard revealed that he had received a sealed letter from Leosin, with directions to give it to the adventurers when they returned to town. Lux and Kriv were suspicious and did not trust the bard and his curiosity concerning the heroes’ adventures and future plans. Kriv recognized a reference to the Pair of Black Antlers inn in Eltruel, and the adventurers decided to set out for the city the next morning. Kriv joined Bedellett in her room for the night, while Lux left the inn, and Ferris continued singing until most of the inn’s patrons had gone to bed.

Lux stopped in to Lahalis’ house and showed him the sample she had collected from the hallucinogenic fungus in the cave. Lahalis was happy to experiment with it and created a potion for Lux that would react with a victim’s blood and make them hallucinate for a short time. He told her to pick it up from him in the morning. Lux sought out a place of solitude on the outskirts of town to sleep outside for the night. Another nightmarish vision of coming Doom plagued Lux’s sleep, and she woke up looking sleep-deprived.

After breakfast, Kriv returned to the blacksmith to collect his armor. Kiturel had proudly mounted Kriv’s sword over the doorway with the name “Krivklaw” on a plaque. Lux went to get her potion from Lahalis, then Lux and Kriv went to the stables to saddle up their horses and set out for Eltruel. Ferris followed them to the stables and also “happened” to be heading out at the same time. Lux and Kriv reluctantly agreed that the bard could travel with them. The day’s travel was uneventful, with the adventurers entering a forest at dusk. Seeking fresh water, they encountered a man named Siquil camped on a riverbank. He was thin and twitchy, and offered friendship and roasted squirrels to eat. Ferris read Siquil’s mind and cautioned the adventurers against trusting him. Being suspicious of his offer, they fled the site, making their own camp a distance upriver.

Lux took first watch, but didn’t see the giant rat as it snuck up and bit Ferris’s foot. The adventurers defeated waves of giant rats before their leader, Siquil, showed up. He was a were-rat, but the adventurers dealt with him quickly and decided to move their camp further upstream for the remainder of the night.

The adventurers left the woods in the morning and continued on the road to Eltruel. In sight of the sun-like glowing orb that hovered above the city, they came upon a merchant wagon with a broken wheel. Ferris and Lux stopped to help, and found a note that had fallen out of the merchant’s pocket. They hurried ahead to show the note to Kriv, which contained instructions for the cultists on where they should take their cargo of treasure. Turning back, the adventurers attacked the cultist’s wagon and took it over.

Kriv went ahead of the wagon, leaving Lux and Ferris to drive it the rest of the way to the city. Entering Eltruel, Kriv made his way to the Pair of Black Antlers tavern and searched for Leosin’s contact, Ontharr Frume. The inn was loud and rowdy, and no one knew where Ontharr was. Kriv ordered food and waited until Ontharr arrived. The boisterous, firey-haired paladin turned out to be Escobert’s daughter. Kriv told her of the wagon situation and she brought him to her house, which was also a smithy. Ontharr assured Kriv that her people would take care of it, and to bring the wagon to her house when it reached the city. She told her son, Theobert, to act as a guide for Kriv, and promised to meet him the following evening to discuss the situation further.

Theobert gave Kriv a small tour and took him to a shady caravan shop where Kriv bought a disguise for the wagon. The caravan shop appeared to be waiting for just an order, which led Kriv to believe that was the cultists’ plan. Kriv left town and headed back to meet Lux and Ferris with the wagon. Meanwhile, Lux and Ferris had talked on the way, and a friendship had begun to form between them. Meeting up with Kriv outside the city, the adventurers decided against disguising the wagon (in case the cultists were expecting that) and took it to Ontharr’s house. The place was deserted except for a single drunken guard. The wagon was hidden in a shed, and the adventurers went to the Pair of Black Antlers tavern to find Ontharr. She was not at the rowdy tavern either. They ate a meal, then made arrangements for rooms. Lux paid for hers and went to sleep. Ferris played a song, got thrown out, and then let back in and given a room on the condition he did not sing any more. Kriv joined in the gambling and fighting happening in the tavern until late at night, when he bought a room with his winnings.

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Horsing Around
Session: The Thirteenth!

Day 8

  • Ended at 9pm IGT

Loot

  • None

Kriv slept in while Lux woke up with the dawn. Lux started off the day by interviewing the bartender and a series of patrons about Ferris, but was unable to discover his current whereabouts. All she was able to find out was that a huge Half-Orc patron named Guy threw him out of the bar for playing his music.

After Lux’s search turned fruitless, she headed out to find a bank to deposit some of her money and a jeweler’s to sell the precious stones that she has. Along the way, a street urchin asked her for money. After giving one of them something, she became an urchin magnet, and eventually had to threaten them in order to get them to leave her alone. After she went into a help center to find out where a bank and a horse training place, she exited to find that her horse has been taken. She looked around and recognised one of the urchins scampering away. Following him to a large mansion, Lux discovered that the children of the town’s magistrate had taken her horse and she recovers it by force.

Kriv awakened and headed downstairs, feeling the effects of his previous night’s activities. After eating a breakfast that included something to help with the headache, he headed to a help center to discover where a bank and a jeweler were located. He made it to the bank relatively unmolested, and after distrusting the bank’s procedures, deposited some money and made his way to the jeweler’s.

Lux finally made it to the bank, where she deposited money and traveled to the same jeweler Kriv is at. Kriv made a decent impact on the jeweler by promising to bring his future gems to this place, which allows him to increase the sale price. As Kriv is leaving, Lux arrived, so Kriv turns that to his advantage and is again able to barter an increase in sale prices. Kriv didn’t recognise the gems, so he asked Lux about it when they left, and was angry when he found out that they were from the cultist’s cart. Kriv went to Otharr‘s place to ask her what they were planning to do with the cart’s treasure while Lux went back to investigating Ferris’ disappearance.

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VENGEANCE!
Session: The Eleventh!

Day 5

  • Ended at 8pm IGT

Loot

  • Gp
  • Bag of gems
  • Precious stones
  • Cyanwrath’s sword
  • Mondath’s armor
  • Blue Dragon Carving
  • Pendant

Characters Gain Level 4

Lux reports back to Kriv, and they plan their assault on the cave. Lux and Kriv use the wand to turn themselves into a kobold and a different dragonborn. They enter the cave, where there are no more kobolds or guards. Lux notices hidden guards and alerts Kriv, who attempts to lie to get past. When that fails, they kill both those guards and the guards that show up later on.

Lux and Kriv head to the areas that Lux had not initially scouted, and start with an area that was a fairly steep drop down. The drop ends in a garbage heap, but Lux notices some precious stones and keeps them. Backtracking through the cave and taking a set of stairs leading downward, Kriv and Lux happen upon a room in which Cyanwrath is worshipping a shrine to a five-headed dragon, with a chest and a pair of guards nearby. Kriv unleashes the full force of his fury, slaying the half-dragon in three swings of his sword, while Lux rips the throats out of the guards. Additional guards are alerted by the sounds of combat. All but one, who tried escaping up a ladder, are slain. Lux and Kriv interrogate the lone guard, who tells them what he knows before Kriv kills him. Kriv crowbars the chest open, which triggers a gas trap.

Lux leads Kriv, who drags the chest, toward more stairs leading down. They end in a room with a gate and kobolds launching projectiles, who are quickly dealt with. Lux uses her fire spell to light up the cave beyond the gate, which reveals a Roper and a pair of Attack Drakes. Kriv uses meat and the bodies of the kobolds to bribe the Roper and the Attack Drakes while he and Lux investigate the dark forms inside the gate. They end up being dragon’s eggs, which Kriv smashes to prevent the dragons inside from being born.

Having learned that Mondath headed up a ladder the guard tried to use to escape, Lux and Kriv sneak up the ladder as best as they can. They emerge in an opulent room where Mondath is sleeping. Kriv hides behind the bed while Lux charms her, but Mondath reflexively casts Hold Person on her. Lux tries to convince Mondath to tell her everything about what they plan, but Mondath gets suspicious, so Kriv attacks her from his place of hiding. Mondath yells in surprise before being quickly brought down. The adventurers use the narrow entryway as a bottleneck and slay the alerted guards, one at a time. They discover some bad dragon poetry alongside plans that point out the Well of Dragons somewhere to the North-East.

Lux and Kriv head back to Greenest, tired but more experienced, with Kriv now wielding Cyanwrath’s sword.

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Hungry, hungry wolves
Session: The Tenth!

Day 5

  • Ended at 3pm IGT

Loot

  • None

Characters Gain Level 3

After resting in the Cultist’s camp, Lux changes into a squirrel and sneaks into the tent where Kriv is being held prisoner. Leosin tries to eat Lux, but Kriv stops her. Kriv asks Lux to go find his weapons, so she goes back to the training area and finds the weapons shed. On her way back, she is caught by a scaly hand and almost eaten, but she bites the hand and escapes.

Turning back into a human and giving Kriv his weapons back, Lux charms one of the guards and they defeat the others. Then they escape up the edge of the cliff with the rest of the prisoners and return to the halfling stronghold. On their way back to Greenest, they meet some hungry wolves, but Lux, in her dire wolf form, manages to convince them to leave the party of prisoners alone and Kriv throws them some rations to keep them busy.

The halflings celebrate the prisoners’ return, and Kriv and Lux are treated like heroes. The heroes head to the local inn, where they find a bard singing about “the Heroes of Greenest”. Kriv has fun with Bedellett after discovering that she is no longer a prisoner, and is now employed by the innkeeper. Meanwhile, Leosin asks Lux to investigate the camp further. Lux agrees.

The next morning, she wakes Kriv up with a bucket of water. They visit the stables where they find two horses that Leosin left for them, and it is discovered that both Lux and Kriv have a soft spot for animals, or at least, horses. Kriv names his mare Epona, and Lux decides to name hers later when she knows more about him.

They decide to go back to the camp on foot, however. Using the Chameleon wand, Lux disguises herself as a kobold and joins a line of kobolds taking meat into the mysterious cave. She finds a dungeon within, exploring some areas (and going a little crazy from visions caused by a purple fungi) before returning to Kriv to report.

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Aggressive Negotiations
Session: The Ninth!

Day 4

  • Ended at 12am IGT

Loot

  • None

Varis, devastated by his loss, is inconsolable and will not respond to anything but a mug of ale and his friend Yoress. Lahalis holds a funeral in the morning for Jodeller and the other halfling killed in the fight at the ambush site. Varis, Kriv, and Lux attend to pay their respects, then Varis returns to drowning his sorrows.

Escobert Implores the adventurers to return to the camp and once again try to rescue the prisoners. Kriv and Lux agree to go, and decide to set out with the rescued Halflings, who are headed East to return to their devastated village. Lux breaks off from the company first and heads South toward the camp. She encounters a band of surly hunters led by Jopenn and uses her druidic influence to convince them to let her join them in their journey to the camp with fresh meat. Kriv breaks off from the Halfling group a little later and encounters a company of squabbling Kobolds returning from a recent raid. Kriv uses his military experience and the Kobold’s tendency to worship dragonborn to settle the squabble and take charge of the company, marching them back to the camp.

Lux and the hunters arrive at the camp first and go to the storage tent, where they unload their meat supplies. Jopenn talks to a cultist and then divides the hunters’ pay, excluding Lux.
Kriv arrives later with his kobolds, who quickly disperse to their stinking huts. He heads to the dining tent looking for a meal. Prisoners are being used as slaves here to do most of the physical labor. Kriv sits down next to some hunters with a bowl of stew and makes friends with them. They introduce themselves as Sly Fox and Bear-Killer and complain about the cultists hunting the area dry.
Lux enters the dining tent, is handed a bowl of stew by a prisoner, sits at a different table to avoid contact with Kriv and the hunters. Kirv joins her under the guise of flirtation, and they exit the tent together, to the encouraging whistles and cat-calls of Sly Fox and Bear-killer.

Kriv and Lux tour the camp, ending up at the sparring area where Langderosa Cyanwrath, the half-blue dragon who had dueled Kriv, was training some recruits. Kriv confronts Cyanwrath, while Lux becomes a favoured sparring partner. Cyanwrath arrests Kriv, taking away his weapons, and bringing him in to the Command Tent. Lux is not allowed to follow them in, and goes back to sparring with eager recruits.

Frulam Mondath, the mysterious Lady in Purple, appears to be in charge and Cyanwrath pleads with her to have Kriv taken prisoner. Kriv nearly manages to convince Mondath to let him go by undermining Cyanwrath. Before she can pass judgement, an authoritative voice from behind the curtain sentences Kriv to be executed at dawn, for entertainment. Cyanwrath takes Kriv to the prisoner enclosure, but before they get to the gate Kriv resists, questioning Cyanwrath’s honour, and then attacking him. Other guards come running, and Cyanwrath angrily stomps away. After a great struggle, the guards manage to knock Kriv out and tie him to a pole inside a prison tent.

Lux pretends to be taking food to the prisoners and tricks the guards, gaining entrance to Kriv’s tent. She notices a bundle of rags in the corner that turns out to be Leosin Erlanthar and gives her the food. Leosin picks the lock on Kirv’s chains and sets him free. She recognizes the Chameleon wand as her own creation, and explains its uses. The adventurers decide to pretend Kriv is still captive and wait until midnight to try and escape. Lux leaves the prisoner compound, and everyone catches what sleep they can.
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FIND THE HALFLINGS!!
Session: The Eighth!

Day 3-4

  • Ended at 1am IGT

Loot

  • Gp

Finishing a rest atop the cliffs, the adventurers decide to do some scouting. Kriv heads back toward the Keep in search of the four halflings they left behind while fighting the ambush. Varis moves ahead to scout out the entrance of the enemy camp, and Lux Naïlo decides to stay hidden on the clifftop and keep watch on the road.

A little way out from the cliffs, Kriv encounters a heavily-laden wagon accompanied by three humans in typical adventuring gear. Kriv hails the cart and receives a friendly cultist greeting. The driver tells Kriv they are coming from a raid on another nearby town and are returning to the camp with the spoils. Kriv pretends to be a fellow raider and hops on the back of the cart. Near the cliffs, Kriv blasts the group with his acid breath and engages the cultists in combat. The mule pulling the cart is spooked and takes off, dragging the cart and its driver behind it.

Lux notices the incoming cart and manages to drop a boulder on the front of the cart, instantly squashing the driver and upturning the cart, scattering a substantial pile of treasure all over the road. The loud crash echoes between the cliffs. The mule is freed from the cart and takes off in a panicked gallop.

Varis gets as close to the edge of the camp as he can without being seen. He observes no apparent guards, but there is a tower on the left. He sees a cluster of huts, crudely built out of wood and mud. There are crude, gruesome, and vaguely dragon-like drawings on the outside of the huts. Varis heads back to the cliffs to report his findings. He hears a large creature charging toward him and tries to shoot it down. The creature turns out to be a mule and tramples Varis before he manages to take it down.

The three adventurers meet up on the cliffs and share what happened. They still don’t know where the halflings are. Varis sets out to find them this time. Along the way he hears a large group approaching and hides until they pass, then continues to where the adventurers had last left the halflings. They are not there, so Varis heads back toward the cliffs. He comes up behind the large company this time. They are marching in a square formation, and there looks to be about fourty of them. He recognizes some of the creatures as Kobolds, and the rest appear to be humans in armor.

Kriv and Lux hear the company approaching the cliffs, and prepare to push boulders down to block their path. The company stops just before the cliffs, and hails the waiting ambushers, identifying themselves as raiders returning from a nearby town with prisoners. Lux recognizes their four halfling friends among the prisoners. Kriv pretends to be with the cult, and tell the company to go ahead. Lux succeeds in pushing her boulder over the edge, while Kriv’s boulder refuses to move. A large battle ensues. The Kobolds run away at the earliest opportunity. Lux transforms into a wolf and eats anyone who gets too close. Kriv wields his mighty greatsword and halberd, chopping off heads and making shish-kabobs. Varis snipes the enemies in the back from hiding, moving between bushes, remaining undetected until almost the end of the fight.

The adventurers manage to free the prisoners once all their opponents are dead or fled. Varis is devastated to discover that Jodeller, his halfling drinking buddy, was killed by one of the raiders, along with another halfling from the other town. Lux and Kriv each grab a handful of treasure and Varis carries his fallen companion as the entire group returns to the keep for safety and recovery.

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The Cliffhanger
Session: The Seventh!

Day 3

  • Ended at 10pm IGT

Loot

  • Gp
  • Black guard uniforms

The adventurers recover their strength and make plans to get past the rearguard and into the cultists’ camp. Kriv gets to know Bedellett on an intimate level, and Varis Galanodel spends some quality time with his drinking buddies, and Lux Naïlo catches up on what she missed. They recruit four Halflings to pose as Kobolds: Varis’ drinking buddies, Wilster Tumblebelly, and the father of the captured Halfling boy. The adventurers plan to masquerade as the returning party of stragglers that Kriv and Varis had defeated, with Lux playing the part of Bedellette.

Arriving in sight of the ambush location, Varis scouts ahead and gets recognized as a part of the ambush party, forcing him to remain with the enemy in hiding. He drops a torch off the side of the cliff and Lux and Kriv see it, but do not know what it means. Lux changes into a squirrel and goes to investigate. She finds Varis and writes her name on the ground, then returns to Kriv and the Halflings. Kriv walks down the road holding a torch as a distraction. Varis sees Kriv and yells to try and give away the ambushers’ positions. One ambusher threatens to slash Varis’ throat unless he keeps quiet. Lux changes into a wolf and tries to sneak up the cliff and fails, distracting the ambusher who is holding Varis. Varis pushes his captor off the edge of the cliff and into Lux’s waiting jaws.

A fight ensues. Varis chases and kills ambushers who ran in the direction of the Cultist camp, giving him a glimpse of the entrance. Lux mauls anyone who gets in her way, then jumps to the cliff on the other side of the road to take care of the enemies who had been shooting at her and Varis. Heads and bodies get tossed onto the road below. Kriv finished off the ambusher that Varis had pushed off the cliff, then climbed the far side to join Lux in defeating the remaining ambushers.

The adventurers looted the bodies and hid them as well as they could. They rested for an hour on top of the cliff.

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Duels and slapfights
Session: The Sixth!

Day 2-3

  • Ended at 2pm IGT

Loot

  • Gp

Lahalis holds a funeral for the dead defenders, committing them to rest in the ample bosom of Yondella. Kriv says a few respectful words, and Varis plays a mournful tune on his ocarina as the bodies are burned. After the funeral, the parents of the halfling family that Kriv and Varis had saved when they entered Greenest were worried and told Kriv they had not seen their son since the party that morning. Kriv searches the keep, but doesn’t find the boy. Varis drinks forlornly with his drinking buddies, then heads up to the wall to look at the enemies’ camp to the south, and catches sight of an approaching group, led by a formidable blue half-dragon.

The half-dragon hails the keep, issuing a challenge to the adventurers. He reveals eight prisoners, including Tumblebelly’s family and the Halfling boy that Kriv had been searching for. He challenges an adventurer to a duel and threatens to kill the prisoners if his challenge is not met. Kriv meets him in battle and loses almost immediately. In an attempt to save his life, Varis tries to shoot the challenger, which is met with the execution of one of the prisoners. After Kriv falls, is brought back to the keep, and revived, a funeral is held for the boy killed during the duel.

Lux receives a message from a raven in the night commanding her to meet a Druid Shaman at a secluded location a few hours away from Greenest. She turns into a rat and leaves the keep without anyone noticing. The meeting turns out to be a gathering of druids from all over the area who are concerned about the Dragon Cult’s increased activity. They are commanded by the Shaman to gather more information and discover what their plans are. Lux heads back to the Keep and rejoins her fellow adventurers the next afternoon.

During the early hours of the morning, Varis scouts the army camp and finds it abandoned, with tracks leading to the south. Varis and Kriv encounter an advanced rearguard. Kriv kills all four kobolds and the human male, while Varis gets into a slap-fight with the Human Female, Bedellett. Kriv heals her, and she turns out to be an army prostitute that the actual rearguard is expecting that evening. She provides them with a bunch of information about the rearguard and the enemy in general. Kriv doesn’t want to let her go free because she might tell about them, so he brings her back to the Keep. She becomes very popular, very quickly.

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KILL ALL THE NPC'S!!!
Session: The Fifth!

Day 2

  • Ended at 4pm IGT

Loot

  • None

Characters gain level 2

The Halflings cook what Kriv recognizes as an Ambush Drake into a stew of questionable quality, causing Lux to make a trip to the chamber pot. The Adventurers ask Lahalis about the Wands they have looted. Kriv’s wand changes colour to match whatever is touching it. Lahalis mentions a friend, Leosin Erianthar, who might know more about the wand. Varis reads the Thieve’s Cant written on the second wand and discovers that it is a Wand of Secrets. Varis makes friends with two Halfling Drinking Buddies, then heads down to the dungeon to avoid Escobert’s infamous long-winded stories. Escobert asks Kriv and Lux to interrogate the captives because Wilster Tumblebelly was ineffective, then heads down to the dungeon to regale Varis with one of his tales. Kriv and Lux get pliers and a hot poker from the Blacksmith, then join the others in the dungeon. Escobert leaves the dungeon and the Adventurers each take on a prisoner to interrogate.

Lux takes the Kobold and is immediately offered treasure, friendship, and information in exchange for no injuries. Lux has the Kobold show her on a map where the enemy camp is, and where a cave filled with treasure is located. He mentions that the Purple Dragon Lady made him attack, and will hurt him if he fails.

Kriv takes the female humanoid cultist. She is stubborn and spits a lot, but when Kriv pulls off her fingernails, she starts ranting about the Queen of Dragons raining down doom on them all in the form of fire, lightning, acid, poison, and cold, and that she will receive a reward for her work in bringing it about. Kriv persuades her to confirm the location of the cave and camp mentioned by the Kobold. The Cultist passes out, and Kriv heals her fingers.

Varis takes the male humanoid mercenary. The Merc offers to cooperate for a price, and Varis plunges his dagger into the prisoner’s knee. The prisoner insists he was just a blade for hire and doesn’t know very much, other than he was ordered to raid the town, and the location of the camp. He claims to have no knowledge of a cave filled with treasure. Varis leaves and returns with a bucket of water and plunges the Merc’s head into the water, then pulls him up. The Merc continues to claim he doesn’t know anything else. Varis plunges the prisoner’s head into the water a few more times until the Merc shouts out a seemingly random location for the cave. Varis cuts the Merc’s throat, and leaves the dungeon to wash off the blood, then heads up to the wall and plays his ocarina. Kriv attempts to heal the Merc, but it is too late, and he is dead.

Kriv and Lux report back to Escobert, relaying the events of the interrogation. Escobert is unhappy that one of the prisoners was killed, but grateful for the information. Kriv and Lux go up to the wall and look out to spot the enemy camp. They see it, but cannot determine the size of the camp. Varis also sees the camp. The Adventurers head down from the wall and are talking when the Blue Dragon flies overhead and attacks the Halfling defenders on the wall with his devastating Acid Breath. Kriv has the idea to attempt to build a Ballista to shoot the dragon, and he and Escobert head to the guard room to search for materials to build one. Lux attempts to cast Faerie Fire, but the Dragon dodges, and she also heads down to help search for Ballista parts. Varis remains in the courtyard and tries to shoot fireballs at the dragon each time it passes by to attack. He misses most, but a few shots manage to hit and singe the Dragon.

Eventually, enough parts are found and Kriv manages to build a makeshift Ballista. Lux runs to the Blacksmith for sharpened rods to use as ammunition and loads the Ballista. Varis aims the Ballista, and Kriv fires it. The first shot misses, but the second shot hits the Blue Dragon’s wing and the Dragon decides he’s had enough and flies away.

The Halflings are relieved that the Dragon is gone, but they are saddened by the loss of 31 soldiers. Lahalis has a lot of work healing the injured and preparing the dead for burial. Varis is relieved that his two Halfling Drinking Buddies are not among the dead.

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Drunken Master
Session: The Fourth!

Day 2

  • Ended at 1pm IGT

Loot

A party breaks out at the Keep with flat bread from the flour and a keg of mead gets opened. Varis gets drunk. Lux gets stuck listening to one of Escobert’s long-winded stories. Kriv remains alert to the possibility of attack. Escobert has Wilster Tumblebelly tell Varis about the night he was put in jail. He was running through the streets raving about Dragons and the end of the world and it took four guards to subdue him in order to keep the peace.

A loud crashing is heard coming from a small overlooked sally-port. The Adventurers and Escobert rush to the wall and see a large group of enemies with a battering ram. They also notice the purple-robed figure and another large figure standing on a far rooftop observing the fight. Escobert advises the Adventurers to try and take some prisoners to interrogate later.

A large battle ensues. Varis is drunk for half of it but still manages to be a sharpshooter. Lux causes vines to grow up and make the enemies’ day difficult, while also poisoning them in the face. Kriv grabs a pot of oil and pours it on a guard’s head from the roof, then Varis sets it on fire, creating a fiery pool of death for a while. The invaders retreat and the Adventurers pursue and manage to take two captives. Escobert orders the broken door to be barricaded with scraps of wood and enemy corpses. The Adventurers loot the bodies and find another wand.

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