Hoard of the Dragon Queen

A Game of Meta
Session: The Third!

Day 2

  • Ended at 7am IGT

Loot

  • GP
  • Flour

Lux has been observing the siege, but not getting involved. She has a dream of the end of the world and five pairs of eyes staring at her and filling her with dread. She wakes up and notices the nearby mill appears to be on fire. Moving closer she realizes it is not actually on fire, and uses the reeds by the river for cover to sneak by and warn her friend, Escobert the Red.

Varis is playing his ocarina on the wall while Kriv is sleeping. Wilster Tumblebelly starts shouting about a fire and runs to tell Escobert the mill is burning. Kriv wakes up and Varis helps him don his armor quickly. Escobert emphasizes the importance of the mill and the possible supply of flour they could use for food. He gives Kriv a map of Greenest. Varis and Kriv volunteer to go check it out. They take the tunnel to avoid detection and use the river and reeds for cover.

Lux sees Kriv in the reeds and stands up to greet him in peace. Nearby guards see her and attack the group. Most enemies are killed, but one escapes and runs into the mill. Varis follows and makes a big entrance, met by another group of Kobolds, a blue-hooded figure, and guards. The adventurers win the fight just as ten guards show up, sent by Escobert to help secure the mill. Everyone carries back sacks of flour to the Keep. Escobert is pleased. The Halfling boy hugs Kriv’s legs.

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Rats, I HATE Rats!
Session: The Second!

Day 1

  • Ended at 6pm IGT

Loot

Kriv and Varis enter the tunnel. The tunnel is small, damp, and filled with cobwebs. A small trickle of water flows down the middle of the floor. Near the exit, the Adventurers encounter a swarm of rats. After a close call, they scare the rats away, and Varis picks the lock to open the door.

Exiting the tunnel, they surprise a patrol and kill them. Another patrol hears the commotion and comes over to investigate, and the Adventurers also take them out. They gather up the bodies and hide and loot them, finding a wand. Kriv and Varis head back to the keep to rest and eat. Escobert sends some guards to watch the tunnel.

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A Dragon, And a Dungeon
Session: The First!

Day 1

  • Ended at 3pm IGT

Loot

  • None

Kriv had been chasing a Blue Dragon to try and kill it. He stood on a small hill in the early morning and sees the Dragon attacking a burning town. He runs toward the town.

Varis wakes up in a prison cell with no idea how he got there. Escobert the Red finds him and asks him if he can fight. Escobert allows Varis to retrieve his effects and takes him up to the courtyard, where it is chaotic. Varis sees a Blue Dragon fly overhead. A Halfling woman runs through the main gate and asks Escobert to help her save her husband and children. Escobert assigns Varis to help her. Varis follows the woman out of the Keep and into the town.

Kriv encounters a Halfling man and two children running from two Kobolds. Kriv slays the Kobolds and agrees to escort the family to the safety of the Keep, picking up and carrying the two children.

Varis is following the woman when two blue-robed figures pull her into an alley. One holds her and the other begins molesting her. Varis climbs up to the roof and shoots both assailants. The Halfling and the Elf continue to search for her family. They see a large Dragonborn up ahead carrying two Halfling children and a man trailing behind. The woman runs up and greets the man and children as her family. The Halfling boy is in awe of Kriv. On the way back to the keep the group encounters a Dragon-like Creature. Varis and Kriv kill it. Kriv is met with suspicion at the gate, but he announces his military rank and Escobert the Red lets them in.

Escobert meets Kriv and Varis on the wall and shows them the Keep is besieged. They see a Figure in Purple Robes surrounded by guards. Escobert advises against shooting the figure, as he does not want to provoke more attacks. He mentions a secret tunnel in the Keep and asks the Adventurers to find and secure it as a way to enter and leave the Keep for supplies. Varis leads Kriv down to the dungeon. Varis picks the lock on the armory and Kriv finds a hidden chest filled with small gems, a leather cord, and a piece of parchment from a journal. The parchment says that a prisoner discovered a secret tunnel in his cell. The adventurers search the cells and find a secret door in the floor of the cell Varis had been in. The door is Dwarven and Escobert understood how to open it.

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