- Ended at 3pm IGT
Varis wakes up in a prison cell with no idea how he got there. Escobert the Red finds him and asks him if he can fight. Escobert allows Varis to retrieve his effects and takes him up to the courtyard, where it is chaotic. Varis sees a Blue Dragon fly overhead. A Halfling woman runs through the main gate and asks Escobert to help her save her husband and children. Escobert assigns Varis to help her. Varis follows the woman out of the Keep and into the town.
Kriv encounters a Halfling man and two children running from two Kobolds. Kriv slays the Kobolds and agrees to escort the family to the safety of the Keep, picking up and carrying the two children.
Varis is following the woman when two blue-robed figures pull her into an alley. One holds her and the other begins molesting her. Varis climbs up to the roof and shoots both assailants. The Halfling and the Elf continue to search for her family. They see a large Dragonborn up ahead carrying two Halfling children and a man trailing behind. The woman runs up and greets the man and children as her family. The Halfling boy is in awe of Kriv. On the way back to the keep the group encounters a Dragon-like Creature. Varis and Kriv kill it. Kriv is met with suspicion at the gate, but he announces his military rank and Escobert the Red lets them in.
Escobert meets Kriv and Varis on the wall and shows them the Keep is besieged. They see a Figure in Purple Robes surrounded by guards. Escobert advises against shooting the figure, as he does not want to provoke more attacks. He mentions a secret tunnel in the Keep and asks the Adventurers to find and secure it as a way to enter and leave the Keep for supplies. Varis leads Kriv down to the dungeon. Varis picks the lock on the armory and Kriv finds a hidden chest filled with small gems, a leather cord, and a piece of parchment from a journal. The parchment says that a prisoner discovered a secret tunnel in his cell. The adventurers search the cells and find a secret door in the floor of the cell Varis had been in. The door is Dwarven and Escobert understood how to open it.