Hoard of the Dragon Queen

Session: The Fifth!

Day 2

  • Ended at 4pm IGT


  • None

Characters gain level 2

The Halflings cook what Kriv recognizes as an Ambush Drake into a stew of questionable quality, causing Lux to make a trip to the chamber pot. The Adventurers ask Lahalis about the Wands they have looted. Kriv’s wand changes colour to match whatever is touching it. Lahalis mentions a friend, Leosin Erianthar, who might know more about the wand. Varis reads the Thieve’s Cant written on the second wand and discovers that it is a Wand of Secrets. Varis makes friends with two Halfling Drinking Buddies, then heads down to the dungeon to avoid Escobert’s infamous long-winded stories. Escobert asks Kriv and Lux to interrogate the captives because Wilster Tumblebelly was ineffective, then heads down to the dungeon to regale Varis with one of his tales. Kriv and Lux get pliers and a hot poker from the Blacksmith, then join the others in the dungeon. Escobert leaves the dungeon and the Adventurers each take on a prisoner to interrogate.

Lux takes the Kobold and is immediately offered treasure, friendship, and information in exchange for no injuries. Lux has the Kobold show her on a map where the enemy camp is, and where a cave filled with treasure is located. He mentions that the Purple Dragon Lady made him attack, and will hurt him if he fails.

Kriv takes the female humanoid cultist. She is stubborn and spits a lot, but when Kriv pulls off her fingernails, she starts ranting about the Queen of Dragons raining down doom on them all in the form of fire, lightning, acid, poison, and cold, and that she will receive a reward for her work in bringing it about. Kriv persuades her to confirm the location of the cave and camp mentioned by the Kobold. The Cultist passes out, and Kriv heals her fingers.

Varis takes the male humanoid mercenary. The Merc offers to cooperate for a price, and Varis plunges his dagger into the prisoner’s knee. The prisoner insists he was just a blade for hire and doesn’t know very much, other than he was ordered to raid the town, and the location of the camp. He claims to have no knowledge of a cave filled with treasure. Varis leaves and returns with a bucket of water and plunges the Merc’s head into the water, then pulls him up. The Merc continues to claim he doesn’t know anything else. Varis plunges the prisoner’s head into the water a few more times until the Merc shouts out a seemingly random location for the cave. Varis cuts the Merc’s throat, and leaves the dungeon to wash off the blood, then heads up to the wall and plays his ocarina. Kriv attempts to heal the Merc, but it is too late, and he is dead.

Kriv and Lux report back to Escobert, relaying the events of the interrogation. Escobert is unhappy that one of the prisoners was killed, but grateful for the information. Kriv and Lux go up to the wall and look out to spot the enemy camp. They see it, but cannot determine the size of the camp. Varis also sees the camp. The Adventurers head down from the wall and are talking when the Blue Dragon flies overhead and attacks the Halfling defenders on the wall with his devastating Acid Breath. Kriv has the idea to attempt to build a Ballista to shoot the dragon, and he and Escobert head to the guard room to search for materials to build one. Lux attempts to cast Faerie Fire, but the Dragon dodges, and she also heads down to help search for Ballista parts. Varis remains in the courtyard and tries to shoot fireballs at the dragon each time it passes by to attack. He misses most, but a few shots manage to hit and singe the Dragon.

Eventually, enough parts are found and Kriv manages to build a makeshift Ballista. Lux runs to the Blacksmith for sharpened rods to use as ammunition and loads the Ballista. Varis aims the Ballista, and Kriv fires it. The first shot misses, but the second shot hits the Blue Dragon’s wing and the Dragon decides he’s had enough and flies away.

The Halflings are relieved that the Dragon is gone, but they are saddened by the loss of 31 soldiers. Lahalis has a lot of work healing the injured and preparing the dead for burial. Varis is relieved that his two Halfling Drinking Buddies are not among the dead.


Drunken Master
Session: The Fourth!

Day 2

  • Ended at 1pm IGT


A party breaks out at the Keep with flat bread from the flour and a keg of mead gets opened. Varis gets drunk. Lux gets stuck listening to one of Escobert’s long-winded stories. Kriv remains alert to the possibility of attack. Escobert has Wilster Tumblebelly tell Varis about the night he was put in jail. He was running through the streets raving about Dragons and the end of the world and it took four guards to subdue him in order to keep the peace.

A loud crashing is heard coming from a small overlooked sally-port. The Adventurers and Escobert rush to the wall and see a large group of enemies with a battering ram. They also notice the purple-robed figure and another large figure standing on a far rooftop observing the fight. Escobert advises the Adventurers to try and take some prisoners to interrogate later.

A large battle ensues. Varis is drunk for half of it but still manages to be a sharpshooter. Lux causes vines to grow up and make the enemies’ day difficult, while also poisoning them in the face. Kriv grabs a pot of oil and pours it on a guard’s head from the roof, then Varis sets it on fire, creating a fiery pool of death for a while. The invaders retreat and the Adventurers pursue and manage to take two captives. Escobert orders the broken door to be barricaded with scraps of wood and enemy corpses. The Adventurers loot the bodies and find another wand.


A Game of Meta
Session: The Third!

Day 2

  • Ended at 7am IGT


  • GP
  • Flour

Lux has been observing the siege, but not getting involved. She has a dream of the end of the world and five pairs of eyes staring at her and filling her with dread. She wakes up and notices the nearby mill appears to be on fire. Moving closer she realizes it is not actually on fire, and uses the reeds by the river for cover to sneak by and warn her friend, Escobert the Red.

Varis is playing his ocarina on the wall while Kriv is sleeping. Wilster Tumblebelly starts shouting about a fire and runs to tell Escobert the mill is burning. Kriv wakes up and Varis helps him don his armor quickly. Escobert emphasizes the importance of the mill and the possible supply of flour they could use for food. He gives Kriv a map of Greenest. Varis and Kriv volunteer to go check it out. They take the tunnel to avoid detection and use the river and reeds for cover.

Lux sees Kriv in the reeds and stands up to greet him in peace. Nearby guards see her and attack the group. Most enemies are killed, but one escapes and runs into the mill. Varis follows and makes a big entrance, met by another group of Kobolds, a blue-hooded figure, and guards. The adventurers win the fight just as ten guards show up, sent by Escobert to help secure the mill. Everyone carries back sacks of flour to the Keep. Escobert is pleased. The Halfling boy hugs Kriv’s legs.


Rats, I HATE Rats!
Session: The Second!

Day 1

  • Ended at 6pm IGT


Kriv and Varis enter the tunnel. The tunnel is small, damp, and filled with cobwebs. A small trickle of water flows down the middle of the floor. Near the exit, the Adventurers encounter a swarm of rats. After a close call, they scare the rats away, and Varis picks the lock to open the door.

Exiting the tunnel, they surprise a patrol and kill them. Another patrol hears the commotion and comes over to investigate, and the Adventurers also take them out. They gather up the bodies and hide and loot them, finding a wand. Kriv and Varis head back to the keep to rest and eat. Escobert sends some guards to watch the tunnel.


A Dragon, And a Dungeon
Session: The First!

Day 1

  • Ended at 3pm IGT


  • None

Kriv had been chasing a Blue Dragon to try and kill it. He stood on a small hill in the early morning and sees the Dragon attacking a burning town. He runs toward the town.

Varis wakes up in a prison cell with no idea how he got there. Escobert the Red finds him and asks him if he can fight. Escobert allows Varis to retrieve his effects and takes him up to the courtyard, where it is chaotic. Varis sees a Blue Dragon fly overhead. A Halfling woman runs through the main gate and asks Escobert to help her save her husband and children. Escobert assigns Varis to help her. Varis follows the woman out of the Keep and into the town.

Kriv encounters a Halfling man and two children running from two Kobolds. Kriv slays the Kobolds and agrees to escort the family to the safety of the Keep, picking up and carrying the two children.

Varis is following the woman when two blue-robed figures pull her into an alley. One holds her and the other begins molesting her. Varis climbs up to the roof and shoots both assailants. The Halfling and the Elf continue to search for her family. They see a large Dragonborn up ahead carrying two Halfling children and a man trailing behind. The woman runs up and greets the man and children as her family. The Halfling boy is in awe of Kriv. On the way back to the keep the group encounters a Dragon-like Creature. Varis and Kriv kill it. Kriv is met with suspicion at the gate, but he announces his military rank and Escobert the Red lets them in.

Escobert meets Kriv and Varis on the wall and shows them the Keep is besieged. They see a Figure in Purple Robes surrounded by guards. Escobert advises against shooting the figure, as he does not want to provoke more attacks. He mentions a secret tunnel in the Keep and asks the Adventurers to find and secure it as a way to enter and leave the Keep for supplies. Varis leads Kriv down to the dungeon. Varis picks the lock on the armory and Kriv finds a hidden chest filled with small gems, a leather cord, and a piece of parchment from a journal. The parchment says that a prisoner discovered a secret tunnel in his cell. The adventurers search the cells and find a secret door in the floor of the cell Varis had been in. The door is Dwarven and Escobert understood how to open it.



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